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[Enhancement] Song Of Double Time Selector #641

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@Dumbledork01 Dumbledork01 commented Jun 2, 2024

This PR will focus on the implementation of an enhancement allowing users to select the time that they want to change to. The idea is to create behavior similar to the 3DS port of Majoras Mask. I'm mainly looking for feedback on my implementation as I update this and for any ideas of how I can make this simpler haha.

Planned Behavior:

  • Song Of Double Time pulls open a menu to select time.
  • The selected time is successfully changed.
  • The opened menu initializes to show the current time.
  • Pressing A will change the time to the selected time, pressing B exits out of the menu and cancels the time change.
  • The user can select a specific day as well.
  • The menu will not allow the user to set a time less than their current time.
  • Selecting a day past their current day allows the user to select any time they want.
  • Setting the Day to Day 2 & the time to 1 am will actually move the time to Day 1 at 1 am. (Since the day technically doesn't start until 6...)

I'd also like the menu to have custom text so I can possibly decouple its behavior from the Bombers' Code behavior, but right now I'm tying it directly to its logic to get it working first.

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Dumbledork01 commented Jun 5, 2024

@garrettjoecox I think this is at a point where I just need to add custom text. I'm looking through ShipOfHarkinian to see how custom text was handled there, and I found this line https://github.com/HarbourMasters/Shipwright/blob/736dccb00b161a007a387b04267bdc30ef91e0af/soh/src/code/z_message_PAL.c#L1645
I'm guessing I would modify this area of z_message.c to have a similar function?

// BENTODO all of these

Any pointers or tips before I try to implement that, or is the message system similar enough between MM & OOT that it shouldn't be too crazy?
Alternatively, I could leave this for a later PR & just have logic that inputs custom text for this instance and worry about setting up a good architecture for it later. That would make my life easier for now haha

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Any pointers or tips before I try to implement that, or is the message system similar enough between MM & OOT that it shouldn't be too crazy?

I'll be a little busy today, but I'll get a proof of concept up for you asap that you should be able to work from

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Any pointers or tips before I try to implement that, or is the message system similar enough between MM & OOT that it shouldn't be too crazy?

I'll be a little busy today, but I'll get a proof of concept up for you asap that you should be able to work from

@garrettjoecox Don't worry about getting to it today, I'm probably not gonna start back up on this until Friday haha. I appreciate the help :)

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